Practice · 60-minute cards

One hour, one focus, one short review.

Each card splits an hour into timed blocks, counted from the moment everyone is in the lobby. The drills use tools already inside each game.

Overwatch

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  1. 0–10Practice Range: each player tries two heroes from the role they will queue for.
  2. 10–25One Quick Play match in Role Queue: one tank, two damage, two support.
  3. 25–50Two more matches on the same heroes. After each, one sentence each: which fight did we lose, and why.
  4. 50–60Agree one hero per player for next time. Twenty unranked wins open Competitive.

Marvel Rivals

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  1. 0–10Practice Range: try each hero's abilities and check which Team-Ups your picks share.
  2. 10–25One match against AI with fixed roles: two Vanguards, two Duelists, two Strategists.
  3. 25–50Two Quick Matches. Pick heroes so that at least one Team-Up is active.
  4. 50–60Name the Team-Up that changed a fight, and keep that pair for next time.

Apex Legends

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  1. 0–10Firing Range: each player tries their legend's abilities and two weapons.
  2. 10–25One Wildcard match, about 15 minutes, with auto-heal and a self-revive.
  3. 25–50One or two trios matches. Agree before the drop who calls the landing spot.
  4. 50–60Name one fight to take and one to avoid next time.

Rainbow Six Siege

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  1. 0–10The Attack and Defense tutorials for new accounts; the Shooting Range once it opens at Clearance Level 3.
  2. 10–25One match against AI. One rule: drone before entering, every round.
  3. 25–50Quick Match, or Dual Front from Clearance Level 5. Name one room the team will hold or breach.
  4. 50–60Each player picks one operator from the free set to keep for next time.
  1. 0–10Practice mode: each player tries a god, even one not yet unlocked.
  2. 10–25One Arena match, about ten minutes, to learn abilities in constant fights.
  3. 25–55One Conquest match against AI with fixed roles: Solo, Jungle, Mid, Support, Carry.
  4. 55–60Check this week's free gods and choose two per player for next time.

Set the stopping point first. The cards end at 60 minutes on purpose; a second card is a new decision.

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