Method
How the profiles are built.
Facts come from named sources; ratings are editorial and explained; estimates are marked as estimates.
Sources
Modes, team sizes, requirements and prices come from each game's official site and support pages, such as Ubisoft's article on Rainbow Six Siege's ranked requirements and EA's help pages for Apex Legends modes. Age ratings come from the PEGI database and the PlayStation Store UK.
Where an official page was missing we used Wikipedia or the game's community wiki and say so on the profile: Marvel Rivals' ranked level, SMITE 2's ranked level and Arena length, and Siege's round count.
Estimates
Overwatch, Marvel Rivals, Rainbow Six Siege and SMITE 2 publish no official match length. We estimated it from round rules, timers and objectives and mark it est. on the board and the chart: Overwatch and Marvel Rivals 10 to 20 minutes, Siege Unranked 25 to 40 and Quick Match 15 to 25, SMITE 2 Conquest 30 to 45. We have not timed matches ourselves.
Apex Legends' 15 to 25 minutes for trios comes from third-party guides; its Wildcard figure of about 15 minutes is EA's own. The planner's 20 to 25 minutes for Siege's Dual Front comes from a pre-launch preview, and the 10 minutes for SMITE 2's Arena and Joust from the game's community wiki.
The four ratings
Rules to learn: 1 means the objective is the whole rule set, 5 means characters, items and maps must be learned before decisions make sense.Aim and control: 1 means hand speed rarely decides a fight, 5 means it decides most of them.Talking load: 1 means players can act alone, 5 means the team agrees on plans all match long.Session flex: 1 means one match fills an evening, 5 means several fit into an hour.The ratings are editorial judgements built from each game's documented rules and modes. They are not measured from player data.
Checks and corrections
Everything was checked on 23 October 2026. Patches change modes, timers and requirements; send a correction to hello@playquay.com and the profile is updated with the source.